* Copyright 2010 CosmicDragonGameEngine. All rights reserved.
これを変えるには、xcode上部のメニューから
「プロジェクト」->「プロジェクト設定を編集」->「一般」->「組織名」
で、ここの組織名を変えるだけで会社名を変更する事が出来ます。
* Copyright 2010 CosmicDragonGameEngine. All rights reserved.

gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, tex.w, tex.h, 0, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, null);
gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0, tex.w, tex.h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, bb);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
public class TickHandler extends Handler {
long before = 0;
long delay = 200;
public TickHandler(){
this.sleep(1000);
}
@Override
public void handleMessage(Message msg) {
long current = SystemClock.uptimeMillis();
long x = current - before;
if(x > delay){
before = current;
if(ControllerView.repeatNative)
pushRepeat(true);
}
this.sleep(10);
}
public void sleep(long delayMills) {
removeMessages(0);
sendMessageDelayed(obtainMessage(0),delayMills);
}
}
